ロケーションベース エンターテインメント市場規模、シェア、競争環境、トレンド分析レポート:技術別(仮想現実(VR)、拡張現実(AR)、複合現実)、用途別(遊園地、テーマ型エンターテインメント施設、アーケード)、エンドユーザー別(ファミリー、法人グループ): 2025年から2033年までの機会分析および業界予測
レポートID : ROJP0625694 |
最終更新 : 2025年06月 |
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Location-Based Entertainment Market Report - Table of Contents
1. INTRODUCTION
- 1.1 Study Assumptions and Market Definition
- 1.2 Scope of the Study
2. RESEARCH METHODOLOGY
3. EXECUTIVE SUMMARY
4. MARKET INSIGHTS
- 4.1 Market Overview
- 4.2 Industry Attractiveness - Porter's Five Forces Analysis
- 4.2.1 Bargaining Power of Suppliers
- 4.2.2 Bargaining Power of Buyers/Consumers
- 4.2.3 Threat of New Entrants
- 4.2.4 Threat of Substitute Products
- 4.2.5 Intensity of Competitive Rivalry
- 4.3 Industry Ecosystem Analysis (Hardware| Software & App Development| Content Creators| Service Providers| End-users| Network Providers)
5. MARKET DYNAMICS
- 5.1 Market Drivers
- 5.1.1 Increasing Consumer Spending on Games and Video Content Pushes the Growth of the Market
- 5.2 Market Restraint
- 5.2.1 High-budget Infrastructure May Impede the Growth of the Market
- 5.2 Market Opportunity
- 5.2.1 Rapid Technological Innovations Pushes the Growth of the Market
6. TECHNOLOGY SNAPSHOT AND KEY MARKET TRENDS
- 6.1 Evolution of Location-Based Entertainment
- 6.2 Emerging use-cases of Location-Based Entertainment
- 6.2.1 Gaming
- 6.2.2 Tourism
- 6.2.3 Employee Training among others
- 6.3 Criteria for Developing a Location-Based AR App
7. MARKET SEGMENTATION
- 7.1 By Technology
- 7.1.1 Virtual Reality (VR)
- 7.1.2 Augmented Reality (AR)
- 7.1.3 Mixed Reality
- 7.2 By Application
- 7.2.1 Amusement Parks
- 7.2.2 Themed Entertainment Venues
- 7.2.3 Arcades
- 7.3 By End User
- 7.3.1 Families
- 7.3.2 Corporate Groups
- 7.4 By Geography
- 7.4.1 United States
- 7.4.2 Europe
- 7.4.3 China
- 7.4.4 Rest of the World
8. COMPETITIVE LANDSCAPE
- 8.1 Company Profiles - Hardware and Software/Platform Providers
- 8.1.1 Oculus VR Inc. (Acquired by Meta)
- 8.1.2 HTC Vive Tech Corporation
- 8.1.3 Samsung Electronics
- 8.1.4 Sony Interactive Entertainment Europe Limited
- 8.1.5 Wikitude
- 8.2 Company Profiles - Service providers
- 8.2.1 Cineplex Inc.
- 8.2.2 Dark Slope Studios
- 8.2.3 Dreamscape Immersive
- 8.2.4 Hologate
- 8.2.5 Illumination Entertainment
- 8.2.6 LEGOLAND
- 8.2.7 Lionsgate Entertainment
- 8.2.8 Merlin Entertainments
- 8.2.9 Sandbox VR
- 8.2.10 SeaWorld Entertainment
- 8.2.11 The VOID
- 8.2.12 The Walt Disney Company
- 8.2.13 Two Bit Circus
- 8.2.14 Universal Studios
- 8.2.15 Zero Latency VR
- 8.2.16 Others
9. INVESTMENT ANALYSIS
10. FUTURE OF THE MARKET
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