消費者向け電子機器生体認証市場規模、シェア、競争環境、トレンド分析レポート:技術別(指紋認証、顔認証、虹彩認証、音声認証、その他)、用途別(スマートフォン、ノートパソコン、タブレット、ウェアラブル、その他)、エンド市場別(消費者、ビジネス、その他)、セキュリティレベル別(単要素認証、多要素認証):2025年から2033年までの機会分析および業界予測
レポートID : ROJP0625695 |
最終更新 : 2025年06月 |
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Consumer Electronics Biometric Market Report - Table of Contents
1. INTRODUCTION
- 1.1 Study Assumptions and Market Definition
- 1.2 Scope of the Study
2. RESEARCH METHODOLOGY
3. EXECUTIVE SUMMARY
4. MARKET INSIGHTS
- 4.1 Market Overview
- 4.2 Industry Attractiveness - Porter's Five Forces Analysis
- 4.2.1 Bargaining Power of Suppliers
- 4.2.2 Bargaining Power of Buyers/Consumers
- 4.2.3 Threat of New Entrants
- 4.2.4 Threat of Substitute Products
- 4.2.5 Intensity of Competitive Rivalry
- 4.3 Industry Ecosystem Analysis (Hardware| Software & App Development| Content Creators| Service Providers| End-users| Network Providers)
5. MARKET DYNAMICS
- 5.1 Market Drivers
- 5.1.1 Adoption of Biometrics from Businesses Push the Growth of the Market
- 5.2 Market Restraint
- 5.2.1 Privacy Concern May Impede the Growth of the Market
- 5.2 Market Opportunity
- 5.2.1 Increasing Demand from Banking Institutions Drive the Growth of the Market
6. TECHNOLOGY SNAPSHOT AND KEY MARKET TRENDS
- 6.1 Evolution of Consumer Electronics Biometric
- 6.2 Emerging use-cases of Consumer Electronics Biometric
- 6.2.1 Gaming
- 6.2.2 Tourism
- 6.2.3 Employee Training among others
- 6.3 Criteria for Developing a Location-Based AR App
7. MARKET SEGMENTATION
- 7.1 By Technology
- 7.1.1 Fingerprint Recognition
- 7.1.2 Facial Recognition
- 7.1.3 Iris Recognition
- 7.1.4 Voice Recognition
- 7.1.5 Other
- 7.2 By Application
- 7.2.1 Smartphones
- 7.2.2 Laptops
- 7.2.3 Tablets
- 7.2.4 Wearables
- 7.2.5 Other
- 7.3 By End Market
- 7.3.1 Consumer
- 7.3.2 Business
- 7.3.3 Other
- 7.4 By Security Level
- 7.4.1 Single-Factor Authentication
- 7.4.2 Multi-Factor Authentication
- 7.5 By Geography
- 7.5.1 United States
- 7.5.2 Europe
- 7.5.3 China
- 7.5.4 Rest of the World
8. COMPETITIVE LANDSCAPE
- 8.1 Company Profiles - Hardware and Software/Platform Providers
- 8.1.1 Oculus VR Inc. (Acquired by Meta)
- 8.1.2 HTC Vive Tech Corporation
- 8.1.3 Samsung Electronics
- 8.1.4 Sony Interactive Entertainment Europe Limited
- 8.1.5 Wikitude
- 8.2 Company Profiles - Service providers
- 8.2.1 Gemalto
- 8.2.2 Aware
- 8.2.3 Fingerprint Cards
- 8.2.4 Nuance Communications
- 8.2.5 Suprema
- 8.2.6 FaceFirst
- 8.2.7 Precise Biometrics
- 8.2.8 Qualcomm
- 8.2.9 Synaptics
- 8.2.10 NEC
- 8.2.11 DERMALOG
- 8.2.12 3M Cogent
- 8.2.13 IDEMIA
- 8.2.14 Thales
- 8.2.15 Others
9. INVESTMENT ANALYSIS
10. FUTURE OF THE MARKET
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